Posted on 29 November 2009.
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circa 2008, but still interesting info… “I completely agree. As Matt notes in his post, there have been two paths to success for Facebook games. One has been to build lightweight “proto-games” that spread virally on the back of self expression or communicaiton. The other has been to build true games with complex and engaging game dynamics. These games do not grow as rapidly, but they do draw much higher daily engagement rates.” go read the whole thing
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Traffick: The No Advertising Fallacy: The Business of Search
very link-baitable idea, though, i think…. “Buy Nothing Day.
Various guilt-ridden middle class people doing their best to march in solidarity with imaginary downtrodden, non-materialistic brothers and sisters, say the darndest things about brands, advertising, and when you come right down to it, the joy of shopping for, thinking about, and buying, stuff.”
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Facebook Games
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looks to be a book to put on the reading list…
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this should be interesting to follow…
Tags:
Facebook Credits,
lightspeed venture partners,
Technology Internet,
middle class,
Social network,
buy nothing day,
reading list,
self expression,
Sucks By Jeremy Tuber,
two paths,
starving artist,
San Diego,
brothers and sisters,
these games
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New post: how to download games to your psp plz read description
Mais de 100 e-mails não lidos na caixa de entrada: como eu queria que fossem spam!!!
Buy great looking ladies dress tops as part of cheap women fashion –